

The game world is large, but you’ll still have to retrace your steps through certain central areas multiple times. The opening five minutes alone, which features almost no dialogue, sets up the world so perfectly that you'll almost certainly feel compelled to see the game through to its conclusion. There are six beautiful cut scenes scattered throughout the game, but most of the story is conveyed during the gameplay itself, with each new area you come across having its own storied past. Ori and the Blind Forest is also quite simplistic narratively, but it is incredibly effective at making you feel pain and sorrow for the game's characters. Coupled with the simplistic way in which you attack (you literally hammer the X button as much as possible), and you have a combat system that feels a touch lacklustre in comparison to the incredible presentation. This can cause frustration, and on more than one occasion I died through what I genuinely felt was no fault of my own. When it comes to attacking, however, the lavish particle effects produced by pressing X to fire at enemies feels overdone - you can’t even see enemy return fire at times. For the most part, the way you control Ori is absolutely fine, and anybody who's played a 2D platformer in recent years will be familiar with the controls from the offset. Gaming isn’t all about its graphics or presentation, of course, and it's through the gameplay that you’ll start to see some small cracks appear. From start to finish, Ori's world and characters never fail to impress. The character animations are equally well-crafted, with every movement feeling natural and lifelike. Moon Studios may have spent a long time making Ori, but boy does the polish and attention to detail shine through. The beautiful art style almost blows your breath away on first glance, and a closer inspection does little to restore it landscapes are lavish with detail, and every crevice of the game world has clearly received great love and personal detail. The game as a whole is not perfect - it has its fair share of niggles in other areas, as all games do - but it is nonetheless as a shining example of what video games as a medium can achieve on an artistic level.įrom the offset, Ori and the Blind Forest entices you to delve into a wonderful world filled with fantastical creatures.

It is quite simply one of the most wonderful platformers I’ve ever experienced. I can’t help but attribute this description to Ori and the Blind Forest's sublime art style, as well as its narrative.

“Exactly fitting the need in a certain situation or for a certain purpose.” If you look up the word 'perfect' in the dictionary, you’ll come across something like the following: By Dan Carreras, posted on 22 March 2015 / 7,794 Views
